﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace ManagerBackEnd
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        readonly PlayerDataModel _model = new PlayerDataModel();
        private PlayerScreen psScreen;

        public MainWindow()
        {
            InitializeComponent();
            this.WindowState = WindowState.Maximized; // Full screen.
            this.WindowStyle = WindowStyle.None;

            _model.UpdatePlayerList(); // Adds new Players to the simulation.
        }
        
        private void Start_Button_Click(object sender, RoutedEventArgs e)
        {
            psScreen = new PlayerScreen(_model.GetPlayer("Anders Faurholdt"));
            psScreen.Visibility = Visibility.Visible;
        }
    }
}
